Additional Classes


I've been thinking of expanding the number of classes in this supplement with the next update. To do so I've placed a couple of restrictions in doing so. First is they must work in a similar way as other classes, be minimal in its alteration of the core mechanics of Mausritter, be rich in flavor, and be easy to include, use, and understand. Additionally, I want to add two at a time so that a player may roll a die to determine their class. This will also limit the maximum number of classes to 12, which for my money is plenty, the current number of 8 is likely more then enough. With that said below are the excerpts for the next potential classes to be added:

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Sorcerer - Catalyst

Conduit - Medium - Magus

A Sorcerer is a Catalyst. By aligning the energies within themselves they can shift the energy from the spirit of one spell to another.

For each point of Catalyst you have, you may place one spell tablet into a Catalyst space on your character sheet. A spell tablet in a catalyst space cannot be cast. Instead, whenever you cast a spell from your paw and you have usages on the spell tablet in your Catalyst space, you may consider the number of usage dots remaining on the spell to to be one higher for each point of Catalyst you have. If usages on the spell is to be marked after casting, you may instead mark the spell in the Catalyst space instead. A spell placed in a Catalyst space can be removed at the end of a long rest.

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Barbarian - Rage

Brute - Mauler - Predator

A barbarian mouse has Rage. With bloodied determination a barbaric mouse cleaves at their foes.

For each point of Rage you have and your HP, STR, DEX, or WIS are less then their maximum, you may add one point of damage to your melee attacks for each that are below. Place a Rage token into the Rage space as a reminder.

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With the addition of the Sorcerer the Wizard titles will need to be changed:

Caster - Magician - Sage (or Myriad; still deciding)

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